Ice Barrier Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Swap Frog
Swap Frog
Swap Frog
WATER 2
Swap Frog
  • ATK:

  • 1000

  • DEF:

  • 500


You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Mirror Mage of the Ice Barrier
Mirror Mage of the Ice Barrier
Mirror Mage of the Ice Barrier
WATER 2
Mirror Mage of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Freezing Chains of the Ice Barrier
    Spell Continuous
    Freezing Chains of the Ice Barrier

      When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

      Extra Deck

      Herald of the Arc Light
      Herald of the Arc Light
      Herald of the Arc Light
      LIGHT 4
      Herald of the Arc Light
      • ATK:

      • 600

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

      Main: 41 Extra: 10

      1 cardBlizzed, Defender of the Ice Barrier 1 cardBlizzed, Defender of the Ice Barrier
      Blizzed, Defender of the Ice Barrier
      WATER 1
      Blizzed, Defender of the Ice Barrier
      • ATK:

      • 300

      • DEF:

      • 500


      When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


      1 cardGishki Diviner 1 cardGishki Diviner
      Gishki Diviner
      WATER 3
      Gishki Diviner
      • ATK:

      • 1200

      • DEF:

      • 800


      Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.


      3 cardGishki Vision 3 cardGishki Vision
      Gishki Vision
      WATER 2
      Gishki Vision
      • ATK:

      • 700

      • DEF:

      • 500


      If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


      1 cardPilgrim of the Ice Barrier 1 cardPilgrim of the Ice Barrier
      Pilgrim of the Ice Barrier
      WATER 4
      Pilgrim of the Ice Barrier
      • ATK:

      • 1500

      • DEF:

      • 1000


      This card cannot be destroyed by battle with a monster with 1900 or more ATK.


      3 cardRevealer of the Ice Barrier 3 cardRevealer of the Ice Barrier
      Revealer of the Ice Barrier
      WATER 4
      Revealer of the Ice Barrier
      • ATK:

      • 1700

      • DEF:

      • 1000


      While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


      1 cardEvigishki Gustkraken 1 cardEvigishki Gustkraken
      Evigishki Gustkraken
      WATER 6
      Evigishki Gustkraken
      • ATK:

      • 2400

      • DEF:

      • 1000


      You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.


      1 cardEvigishki Neremanas 1 cardEvigishki Neremanas
      Evigishki Neremanas
      WATER 10
      Evigishki Neremanas
      • ATK:

      • 3000

      • DEF:

      • 1800


      You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


      1 cardEvigishki Tetrogre 1 cardEvigishki Tetrogre
      Evigishki Tetrogre
      WATER 6
      Evigishki Tetrogre
      • ATK:

      • 2600

      • DEF:

      • 2100


      You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.


      1 cardGishki Zielgigas 1 cardGishki Zielgigas
      Gishki Zielgigas
      WATER 10
      Gishki Zielgigas
      • ATK:

      • 3200

      • DEF:

      • 0


      You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.


      3 cardNekroz of Unicore 3 cardNekroz of Unicore
      Nekroz of Unicore
      WATER 4
      Nekroz of Unicore
      • ATK:

      • 2300

      • DEF:

      • 1000


      You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


      3 cardNekroz of Valkyrus 3 cardNekroz of Valkyrus
      Nekroz of Valkyrus
      WATER 8
      Nekroz of Valkyrus
      • ATK:

      • 2900

      • DEF:

      • 1700


      You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


      3 cardDeep Sea Diva 3 cardDeep Sea Diva
      Deep Sea Diva
      WATER 2
      Deep Sea Diva
      • ATK:

      • 200

      • DEF:

      • 400


      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


      1 cardDefender of the Ice Barrier 1 cardDefender of the Ice Barrier
      Defender of the Ice Barrier
      WATER 3
      Defender of the Ice Barrier
      • ATK:

      • 200

      • DEF:

      • 1600


      While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


      1 cardGeorgius, Swordman of the Ice Barrier 1 cardGeorgius, Swordman of the Ice Barrier
      Georgius, Swordman of the Ice Barrier
      WATER 6
      Georgius, Swordman of the Ice Barrier
      • ATK:

      • 2000

      • DEF:

      • 1200


      While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


      3 cardAquarium Stage 3 cardAquarium Stage
      Aquarium Stage
      Spell Continuous
      Aquarium Stage

        WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


        1 cardCup of Ace
        1 cardCup of Ace
        Cup of Ace
        Spell Normal
        Cup of Ace

          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


          2 cardFocused Aquamirror 2 cardFocused Aquamirror
          Focused Aquamirror
          Spell Normal
          Focused Aquamirror

            Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.


            1 cardGishki Aquamirror 1 cardGishki Aquamirror
            Gishki Aquamirror
            Spell Normal
            Gishki Aquamirror

              This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


              2 cardNekroz Divinemirror 2 cardNekroz Divinemirror
              Nekroz Divinemirror
              Spell Quick
              Nekroz Divinemirror

                During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.


                1 cardNekroz Kaleidoscope 1 cardNekroz Kaleidoscope
                Nekroz Kaleidoscope
                Spell Normal
                Nekroz Kaleidoscope

                  This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


                  1 cardOne Day of Peace
                  1 cardOne Day of Peace
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                    3 cardPeaceful Burial 3 cardPeaceful Burial
                    Peaceful Burial
                    Trap Normal
                    Peaceful Burial

                      Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.


                      3 cardWaboku 3 cardWaboku
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                        2 cardMarincess Coral Anemone 2 cardMarincess Coral Anemone
                        Marincess Coral Anemone
                        WATER
                        Marincess Coral Anemone
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                        3 cardHerald of the Arc Light
                        3 cardHerald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                        Leo, the Keeper of the Sacred Tree
                        EARTH 10
                        Leo, the Keeper of the Sacred Tree
                        • ATK:

                        • 3100

                        • DEF:

                        • 1900


                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                        1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                        Deep Sea Prima Donna
                        WATER 7
                        Deep Sea Prima Donna
                        • ATK:

                        • 1500

                        • DEF:

                        • 2700


                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                        1 cardDeep Sea Repetiteur 1 cardDeep Sea Repetiteur
                        Deep Sea Repetiteur
                        WATER 5
                        Deep Sea Repetiteur
                        • ATK:

                        • 1800

                        • DEF:

                        • 1500


                        "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


                        2 cardEvigishki Merrowgeist 2 cardEvigishki Merrowgeist
                        Evigishki Merrowgeist
                        WATER
                        Evigishki Merrowgeist
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                        tcg
                        Ice Barrier
                        5







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